PLAY

This is the second-to-last reel in a series less about fitness and more about expanding what you believe you're capable of.

We started with landing.
Then changing direction.
Carrying load.
Moving through wild ground.

Now: play.

Play is movement driven by curiosity rather than outcomes.

  • No stopwatch.

  • No calories burned.

  • No personal best.

  • You jump because it looks fun.

  • You balance because you wonder if you can.

  • You climb because the challenge is there.

Ironically, many of the qualities we spend hours trying to train emerge naturally through play: balance, coordination, agility, confidence, adaptability and resilience.

Maybe a simple park bench isn't just for sitting. And when you're finished, you sit back down exactly where you started.

The bench hasn't changed. But perhaps you have?

Next: do hard things (for you).

Next
Next

WILD GROUND